STEAM programming has been promoted and endorsed by the ALA,
ALSC, YALSA, National Science Foundation, and Collaborative Summer Reading
Program as a way to encourage learning, critical thinking, and exploration. Increasing numbers of youth service librarians are embracing STEAM programs for kids of all
ages.
Technology is my favorite part of STEAM. I taught basic digital literacy classes
for adults in the past, however, computer classes for kids is a new experience for me. Two weeks ago I started a five session
weekly class on video game design. This
program has been so fun and easy. The
kids love it!!! It has been so wildly popular that I am repeating the program
in February 2015. As of this morning,
the February 2015 class has filled up as well!!!
I personally knew next to nothing about video game design a few weeks ago. Thanks to a program called Gamestar Mechanic I am now an "expert". ;)
If you have not heard of Gamestar Mechanic, I
highly suggest you visit their website.
An educator/library account costs a measly $2 a student. That $2 gives the students lifetime access to
the Gamestar program. In 2011, several
Gamestar Mechanic game-makers won the Scholastic Arts & Writing Award for
games produced in this program.
Users play a series of missions (or games) and collect
“Sprites”. These sprites are the
building blocks the kids use to build their own games. The program also encourages collaboration and
constructive feedback by allowing students can share and give advice on their
peer’s games.
The Gamestar Mechanic program comes with a pre-made curriculum that teachers/librarians can download free of charge. It is easy to use, teach, and administer. More importantly, the kids have a blast developing system thinking, storytelling, and critical thinking skills through play.
If video-games are a "thing" with the tweens that frequent your library (and I suspect they are) you can't go wrong with this program.
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